Game Development

WORLD BUILDING

Digital worlds are becoming bigger and more complex and it is important to have an efficient world building workflow. Whether you want to recreate New York City, grow a dense forest or add interior details to your sci-fi adventure there are Houdini tools and techniques for you. From City building to Terrains to Level Design, you can create more game art faster with the procedural approach found in Houdini.
Level Design
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Sci Fi Level Design
7 LESSON | SIMON VERSTRAETE
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Post Apocalyptic Ruins for UE4
Simon Verstraete |  SIDEFX
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WFC Dungeon Generator
Simon Verstraete |  SIDEFX
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Guard Tower | Unity
29 LESSON | KENNY LAMMERS
Quixel's Rebirth: World Building with Houdini & UE4
Paul Ambrosiussen | TWITCH
Rapid Level Creation for Unity Mobile
Paul Ambrosiussen | HIVE
Photoshop Level Design in Unity using Houdini Engine
Luiz Kruel | HIVE
WaveFunctionCollapse Supercharged with PDG for Level Generation
Paul Ambrosiussen | HIVE
obj-image Beginner
Playing with Arches
Feike Postmes |  DOKAI TUTORIALS
City Building
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City Building with OSM Data
Simon Verstraete |  SIDEFX
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Assembling your City!
Feike Postmes |  DOKAI TUTORIALS
obj-image Intermediate
Complex Roads in Houdini
Feike Postmes |  DOKAI TUTORIALS
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Procedural Railroad Tracks
Ivo van Roij |  DOKAI TUTORIALS
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Game Asset Creation
Richard Banks
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Game Asset Creation: Procedural Buildings
Richard Banks
Terrains
obj-image Intermediate
Procedural Desert
Simon Verstraete |  SIDEFX
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The Complete A-Z Terrain Handbook
Nikola Damjanov |  SIDEFX
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PDG for Indie Gamedev
6 LESSON | KENNY LAMMERS
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Terrain | Heightfield Overview
SideFX
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Copy Pasting Real Life
Ivo van Roij |  DOKAI TUTORIALS
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Ultimate Terrain Workflow
adrienlambert
obj-image Quick Tips
Terrain Tools for UNITY
Helge Maus
Terrain Generation
Ari Danesh | HIVE
Building Terrains
Ari Danesh | HIVE
Talks and Webinars
Procedural Level Building in UE4
Robert Magee | HIVE
Procedural Assets for UE4
Robert Magee | HIVE
Houdini Engine & PDG Pipeline Tools
Robert Magee | HIVE
Masterclasses
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Heightfields | H16 Masterclass
Jeff Lait |  SIDEFX
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Erosion | Terrains | H17 Masterclass
Ari Danesh
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Heightfield Scatter | Terrains | H17 Masterclass
Ari Danesh
Content Library
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Sci Fi Level Builder
SIMON VERSTRAETE |  SIDEFX
obj-image HDA
WFC Level Generation
PAUL AMBROSIUSSEN |  SIDEFX
obj-image HDA
Sci Fi Stair Generator
SIMON VERSTRAETE |  SIDEFX
obj-image HDA
Sci Fi Terminal & Fuel Tanks
SIMON VERSTRAETE |  SIDEFX
obj-image HDA
Sci-fi Door Generator
SIMON VERSTRAETE |  SIDEFX
obj-image HDA
Sci-fi Panel Generator
SIMON VERSTRAETE |  SIDEFX