Discover Houdini's USD-based Renderer
Karma is a powerful physically-based renderer that is deeply integrated with Houdini's Solaris environment.
Together Solaris and Karma provide high-end production quality rendering to artists and studios.
With FREE Apprentice License
Karma CPU & XPU
Karma has two feature rich render engines that are both designed to produce the same high quality results:
Karma XPU takes advantage of the GPU and CPU simultaneously to ensure full use of all computers resources. This renderer works exclusively with MaterialX shaders. Karma XPU is the faster renderer and is production-ready for a wide range of uses.
Karma CPU runs entirely in software on the CPU and is able to render both MaterialX shaders and legacy shaders built using VEX. Karma CPU can be used to access the few features not in XPU.
Karma Features
Here are a sampling of the features that can be found in both Karma XPU and Karma CPU. Visit the compare chart for a more complete list.
Rounded Edges/Dirt Map
Deep Images
Point Clouds
Cryptomatte
Physical Sky Light
Portals on Dome Light
Geometry Lights
IES Lights
High Resolution Textures
Light Filter Shaders
Bezier Curves
Fur Material
ACES: Texture Color Space
Uniform Volume Geometry
Pyro Shader for Volumes
Demand loaded textures with Eviction
Absorption and Nested Dielectrics
HdCoordSystem support for shaders
Automatic texture optimization
Per-instance property overrides
Solaris + USD
Solaris is Houdini’s environment for layout, lookdev and lighting and is built on USD, the open source Universal Scene Description format created by PIXAR. This makes Solaris a great environment for interacting and authoring USD scenes and assets. USD is an optimized system for organizing your assets that allows for efficient workflows for teams or individuals.
Solaris integrates with USD's HYDRA Imaging Framework which provides direct access to Karma. Via Hydra, Karma can also be used to render with other apps such as USD View.
Materials & Textures
With Karma, Material X is the ideal framework for building shaders. Through the Material Linker in Solaris, you now have access to a growing Gallery of materials that can be applied with a drag and drop interface.
Render Stats
When working in production, information about every aspect of the rendering process can help you make key decisions. Houdini and Karma will now send critical information to the Render Stats panel or to a detailed HTML report.
Distributed Rendering
To take advantage of a compute farm, you can distribute your Karma jobs using either HQueue, a schedular that comes with Houdini, or a third party solution such as AWS Deadline.
For rendering to the cloud, solutions such as Conductor and Gridmarkets now support Karma.
KARMA | Licensing
Karma can work both inside Houdini and as a Hydra delegate in other USD-based applications. SideFX is bundling licenses with Houdini Core and FX for FREE* with an annual $195 USD rental cost for extra licenses. Karma is also available with Houdini Indie, Education and Apprentice.
Note: The bundled licenses can be used BOTH locally and on your render farm/cloud.
* Tokens bundled with perpetual licenses are available as long as AUP is active. If AUP expires then these tokens are no longer available.
Houdini FX/CORE Workstation
5 Karma
Houdini FX/CORE LAL/GAL
10 Karma*
Extra Karma
$195
USD Annual Rental
Volume Pricing Available
Houdini Indie
2 Karma
Houdini Education
10 Karma
Houdini Apprentice
1 Karma