Artwork by Andriy Bilichenko

What's New

Houdini 20 includes hundreds of enhancements and new workflows including Karma XPU, Feathers, Clouds, Material Catalog, Render Stats, Quad Remesh, APEX Character Rigging & Animation tools and more. 

H20 Sneak Peek

H20 Keynote | London

ANIMATION

Explore APEX, a brand new context designed to deliver an animator-friendly environment that is built on a robust procedural rigging toolset.

 

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CHARACTER FX

Check out the new Feather tools which complement the fur, cloth, muscles, and crowd tools available for CFX artists.

 

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KARMA XPU

Karma XPU is production-ready and works with new Solaris tools such as the material linker, Material X galleries and shot clones.

 

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ENVIRONMENTS

New Cloud tools combine with terrain and ocean tools to create complete environments for your movies and video games.

 

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VFX

Lots of improvements such as the new Ripple solver and Rigid Body Cone Twist handles enhance the quality-of-life for FX artists.

 

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MESHING

More and more, you are called upon to process highly detailed meshes. With Houdini 20, new tools such as Quad Remesh, Topoflow, LIDAR Import and Point Cloud Surface, allow you to work more efficiently while you manage high-resolution geometry.

Quad Remesh [Beta]

Topoflow

LIDAR | Head

LIDAR | Landscape

Houdini Engine for Unreal

Use the new Houdini Tools panel in Unreal to quickly access Houdini Digital Assets. Houdini Engine now works natively with World Partition in Unreal as well as working with Unreal splines. 

HOUDINI ENGINE for UNREAL

LOOK BACK

Take a look back at the last few Houdini releases to explore when your favourite tools were first introduced.