COPERNICUS

The new Copernicus context is a 2D and 3D GPU image processing framework that provides real-time image manipulation and is ideal for tasks such as building texture maps and setting up Slap Comps. 

Copernicus is released in BETA with Houdini 20.5

Textures

Use nodes such as Tile Pattern or SDF Shapes to build up texture maps with noise, distortion and the rasterization of 3D shapes.

Slap Comp

Copernicus lets you set up nodes for some compositing tasks. The Slap Comps can then be evaluated as part of your rendering workflow. 

Toon Shading & NPR

Use edge detection and other Copernicus nodes to generate non-photorealistic or toon looks for your renderings.

Extensions

Copernicus supports tools created using the OpenFX standard and can use Machine Learning to build custom filters.

Texture Synthesis

Copernicus brings procedural texture mapping to the Lookdev process. You can use many layers of noise and distortion to get the look you need for your materials. 

How it Works

Textures can be built then previewed right in the Copernicus network.

Texture Examples

The possibilities are truly endless once you start building textures using Copernicus.

Shapes and Patterns

The foundation of many texture maps are shapes and patterns that are then layered and distorted to build up the look of the texture. 

Tile Pattern

The Tile Pattern node offers a wide range of options that provide a great starting point for textures.

SDF Shapes

Choose from many shapes and combine them in interesting ways to build up your procedural textures.

Distort

Build complex, natural looking designs by combining nodes like Distort, Slope Direction and UV Transform.

Distort

Distort influenced by other nodes leads you to a wide range of texturing options.

UV Transform

Create unique texturing looks by manipulating texture UVs.

Particle Filter

Copernicus makes it possible to use a particle sim to drive UV Transform.

Rasterize

Rasterize Geometry is a node which uses an underlying Vulkan engine to rasterize 3D geometry into a 2D image based on either a camera or the UV space of the geometry. This makes it possible to use geometry directly in the texture generation process.

Channels

Bring channels, such as depth, from geometry into 2D space.

Rasterize Rocks

Bring an animation of rocks into 2D and layer it with effects.

UV Space

The UV space of the geometry gives you control over effects.

Wet Maps

Use geometry & texture maps to create tears on a character. 

Instances

Copernicus can now use the points on geometry to create instances on your texture.

Instance Lines

Use the points on lines to add detail to a texture.

Stamp Points

Copy to points and then add variety to orientation and color.

Generating Texture Maps

Copernicus brings together 2D and 3D to give you many options for layering textures. These connections are procedural and take advantage of Houdini's node-based approach to everything.

Tileable Textures

Copernicus tools are designed to make sure textures are tileable.

Texture Mask Paint

Use Texture Mask Paint on geometry to affect the texture layer masks.

Heightfields

Copernicus can be used to build texture maps for terrains.

Slap Comp

Copernicus lets you set up nodes to evaluate some compositing tasks. The Slap Comps can then be evaluated as part of your rendering workflow.

Post FX

Add effects to a rendering to explore different looks.

Background Plates

Bring together a rendered image and a background plate.

Toon Shading & NPR

Using edge detection and other Copernicus nodes, you can generate a non-photorealistic or toon look for your renderings.

Edge Detect

Detect edges based on contour, depth or normals to create outlines for your rendered objects.  

Robot Bunny

Modify lighting and shadows and effects to create an toon look for your shots.

NPR FX

Houdini is known for its VFX tools and you can use Copernicus to give those effects a non-photorealistic or toon look.

Stove

Create a stylized look for your 3D shots using the 2D nodes.

Explosion

Turn a standard Pyro FX shot into a cartoon look.

Ground Explosion

Even large scale shots can be affected by these nodes.

Fire Torus

Preview animations on geometry that come from 2D. 

Extensions

Copernicus supports tools created using the OpenFX standard and can use Machine Learning to build custom filters.

OpenFX

Copernicus is compatible with free tools from Open FX and the Sapphire Tools by Boris FX.

MACHINE LEARNING

The ONNX engine lets you build filters using Machine Learning to create custom results.

COPERNICUS  FEATURES AVAILABLE IN:

 Houdini CORE     |       Houdini FX     |      Houdini Indie     |      Houdini Education     |      Houdini Apprentice


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