5D Nick
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Recent Forum Posts
Particle Sprite with Karma? Sept. 14, 2024, 12:34 a.m.
HELLO SIDE FX
Is there an update to this question please?
I'm trying to render snow (a blizzard) in Karma, and it looks BAD with basic particles.
i have been suggested sprites with opacity but to no avail in googled info?????
Thanks in advance,
5D
Is there an update to this question please?
I'm trying to render snow (a blizzard) in Karma, and it looks BAD with basic particles.
i have been suggested sprites with opacity but to no avail in googled info?????
Thanks in advance,
5D
delete connected geo when any points contain something? March 18, 2024, 3:54 a.m.
AMAZING! Thankyou Tomas.
delete connected geo when any points contain something? March 17, 2024, 9:16 p.m.
Dear SideFX-Forumers,
I have a come across a problem tonight that I can't work out.
I have a bunch of shapes.
I have done intersection tests and managed to store an attribute (x) that is greater than zero if the shapes are intersecting.
It is stored on every point.
So then I used the connectivity SOP and each shape has a class attribute at every point.
So now ... how do I delete every shape?
ie. VEX would be in non-VEX terms: if the attribute (x) is greater than zero delete ALL the geo that has the same class attribute number as this one
I just can't seem to get my head round it!
Thanks,
Nick
I have a come across a problem tonight that I can't work out.
I have a bunch of shapes.
I have done intersection tests and managed to store an attribute (x) that is greater than zero if the shapes are intersecting.
It is stored on every point.
So then I used the connectivity SOP and each shape has a class attribute at every point.
So now ... how do I delete every shape?
ie. VEX would be in non-VEX terms: if the attribute (x) is greater than zero delete ALL the geo that has the same class attribute number as this one
I just can't seem to get my head round it!
Thanks,
Nick