Andrew Ghost
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2 way Sim interaction Dec. 14, 2021, 5:07 p.m.
Hi im newish to Houdini and am trying to get two solvers to interact with one and other.
RBD and VELLUM
I have two examples in the attached file one a DOP network and one SOP level using rbdbulletsolver and vellumsolver.
"DOP_SIM": I can get interaction between the velum and the RBD but the RBD fracture happens @ frame 1 rather than when it hits the ground. it must be coliding with the velum?.
"RBD_EXT_SIM" again I can get these two to interact but the rbdconfigure node does not allow the vellum object merge to defroem anf remains a solid "convex bounds" collition. any advice would be greatly recieved.
What im tryign to achieve is a falling glass box full of coloured balls that shatteres on the ground releasing the balls witht he balls pushing the shards and the shards arresting some balls. so a 2 way interaction.
thank you in advance.
t
RBD and VELLUM
I have two examples in the attached file one a DOP network and one SOP level using rbdbulletsolver and vellumsolver.
"DOP_SIM": I can get interaction between the velum and the RBD but the RBD fracture happens @ frame 1 rather than when it hits the ground. it must be coliding with the velum?.
"RBD_EXT_SIM" again I can get these two to interact but the rbdconfigure node does not allow the vellum object merge to defroem anf remains a solid "convex bounds" collition. any advice would be greatly recieved.
What im tryign to achieve is a falling glass box full of coloured balls that shatteres on the ground releasing the balls witht he balls pushing the shards and the shards arresting some balls. so a 2 way interaction.
thank you in advance.
t
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Vex setattrib() not updating.. kind of... April 2, 2020, 11:17 p.m.
I'm playing about with vex at the moment.
I have a question re copy to points SOP and VEX trying to target and manipulate individual copies.
Lets say the pscale of copy ID3 is 2.5 to begin with..
// SET THE SCALE OF OBJECT ID3 to 10
setattrib(0, ‘point’, ‘pscale’, 3, 0, 10, ‘set’);
The geometry spreadsheet now states pscale = “10” and the geo in the scene view is indeed 10 units.
float myscale = attrib(0, ‘point’, ‘pscale’, 3);
printf('%f', myscale);
But this print function still shows “2.5"
What am I doing wrong?
thanks
I have a question re copy to points SOP and VEX trying to target and manipulate individual copies.
Lets say the pscale of copy ID3 is 2.5 to begin with..
// SET THE SCALE OF OBJECT ID3 to 10
setattrib(0, ‘point’, ‘pscale’, 3, 0, 10, ‘set’);
The geometry spreadsheet now states pscale = “10” and the geo in the scene view is indeed 10 units.
float myscale = attrib(0, ‘point’, ‘pscale’, 3);
printf('%f', myscale);
But this print function still shows “2.5"
What am I doing wrong?
thanks
further animate Alembic Files in Houdini? March 6, 2020, 12:41 a.m.
Hi I have an alembic file from Modo that contains “raining cubes” I can get it into Houdini, I can convert the .abc file to an RBD and have the cubes rain down and interact with a ground plane but…. the alembic file acts as a single abject, i.e. the cubes do not bounce individually. after the initial contact with the ground plane, the entire animation shoots up.
perhaps I don't fully understand the limitations of the alembic format?
Any assistance would be greatly appreciated.
perhaps I don't fully understand the limitations of the alembic format?
Any assistance would be greatly appreciated.