Ad Morris

AdMorris

About Me

Lead Animator at RenderKick - Technical Animation Services
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics

Connect

LOCATION
United Kingdom

Houdini Skills

Availability

Not Specified

Recent Forum Posts

GameDev Toolset | Marmoset Toolbag ROP Feb. 2, 2021, 4:38 p.m.

:Bump: This looks really cool! It would be a great alternative to rendering animations in Unreal Engine or Blender Eevee, especially if we could get similar results with just laying down a ROP in H. A real time engine is one of the only things missing from Houdini and this is potentially as close to that as we can get. I'm wondering though if this supports lights setup in Houdini? Or is it limited to HDRI based lighting only in its current version?

Displaying a Layer Mix material's texture in the viewport Aug. 1, 2018, 8:06 a.m.

OK thank you for clarifying.

Displaying a Layer Mix material's texture in the viewport July 27, 2018, 2:06 p.m.

I'm following along with the shader masterclass in Houdini Indie https://www.sidefx.com/tutorials/houdini-16-masterclass-custom-shading/ [www.sidefx.com] and it looks like Open GL shader tagging is disabled in the indie version.

I'm a houdini noob but I can't see the sense in this. Can anyone confirm if the feature is available in Houdini Indie or not?



Note the greyed out values and “Indie” text in the bottom right hand corner.

Thanks