AdamJ
AdamJ
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Accessing primvars:displayColor in Redshift shader Jan. 11, 2022, 1:52 p.m.
v@customColor = @Cd; and read it in shader with RSpointAttribute (ParticleAttributeLookup).
Only guessing RS is getting confused with houdini 3flt(Clr) and regular vector 3flt.
Only guessing RS is getting confused with houdini 3flt(Clr) and regular vector 3flt.
Cloud Density Fall off April 7, 2021, 10:12 p.m.
- plug cloud node to volumeslice so you can visualize the density info
- Volume->Interrior Band Voxels.. set it to something like 20 to give yourself enough room for gradient
- Density->Density Multiplier.. set it to 1 so it fits default volumeslice range.. play with density ramp you can see the effect of your ramp
- Volume->Interrior Band Voxels.. set it to something like 20 to give yourself enough room for gradient
- Density->Density Multiplier.. set it to 1 so it fits default volumeslice range.. play with density ramp you can see the effect of your ramp
White Water RAM usage June 27, 2020, 9:10 p.m.
Poked around whitewater solver with performance monitor; looks like neighbour creation and killing dead sopsolvers are eating up memory on win10.
Fix that worked for me:
- Edit->Preferences->Object and Geometry->Sop Cache->Cull Level to 4 (this will unload nodes that have flag on)
- Go to /obj/whitewater_sim/whitewatersolver1/position_based_fluid/create_neighborhoods
select all nodes and RMB->Flags->Unload (this sets the actual unload flag you should see little trashcan icon on all nodes)
- bypass /obj/whitewater_sim/whitewatersolver1/kill sopsolver node
this is one is a headscratcher??? setting all nodes to unload had no effect; tried moving deletion into wrangle and bypassing blast sop no effect as well.. only way to stop it from chugging memory was to bypass it.
With above changes I was able to get similar memory numbers on win10 as I was getting on ubuntu 20.04.
Fix that worked for me:
- Edit->Preferences->Object and Geometry->Sop Cache->Cull Level to 4 (this will unload nodes that have flag on)
- Go to /obj/whitewater_sim/whitewatersolver1/position_based_fluid/create_neighborhoods
select all nodes and RMB->Flags->Unload (this sets the actual unload flag you should see little trashcan icon on all nodes)
- bypass /obj/whitewater_sim/whitewatersolver1/kill sopsolver node
this is one is a headscratcher??? setting all nodes to unload had no effect; tried moving deletion into wrangle and bypassing blast sop no effect as well.. only way to stop it from chugging memory was to bypass it.
With above changes I was able to get similar memory numbers on win10 as I was getting on ubuntu 20.04.