Alain Lauzé

Alain2131

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VFX Artist
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Gamedev

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Find FBX file geometry objects names Jan. 9, 2019, 10:49 a.m.

Heya there !
This might be a bit late, but here goes :
You can try importing everything with your file sop. You're supposed to have a name attribute on the primitives. You can then parse over that with this
int primCount = detailintrinsic(0, "primitivecount");

string nameList[];

// Initialize the list with at least one item
string currName = prim(0, "name", 0);
append(nameList, currName);

// Run over all the primitive but the first one
for(int i=1; i<primCount; i++)
{
    // Grab the name attribute
    currName = prim(0, "name", i);
    
    // Run over the name list to see if the currentName is present
    int found = 0;
    for(int j=0; j<len(nameList); j++)
    {
        if(currName == nameList[j])
            found++;
    }
    if(found == 0) // If not, add it
        append(nameList, currName);
}

printf("%d ", nameList);
This needs to be in an attribute wrangle set to run over Detail, right after the file node.

Cheers !