Alexander Weide
AlexanderWeide
About Me
Alexander Weide is a 3D artist and supervisor based in Dresden, Germany. For over 10 years he has been working mostly remotely as a professional freelancer in the field of 3D animation and VFX. At the age of 12 he opened a 3D software for the first time. In the last 24 years he worked in the 3D, fil... more
Alexander Weide is a 3D artist and supervisor based in Dresden, Germany. For over 10 years he has been working mostly remotely as a professional freelancer in the field of 3D animation and VFX. At the age of 12 he opened a 3D software for the first time. In the last 24 years he worked in the 3D, film and VFX area also within a feature film production from Germany. Thereby he gained a lot of experience which he increasingly passes on in the last years. He founded a Youtube channel on which he distributes RenderMan and Houdini tutorials and gives insights into his work. A tutorial initiative of his was recently published on Pixar's learning platform for RenderMan. Also a Discord server for learning Houdini RenderMan was started 2 years ago. less
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
My Gallery
My Tutorials
Recent Forum Posts
Export blend shapes for UE4 or unity April 16, 2015, 5:07 p.m.
You only have to export your animation as MDD then open Blender import the base mesh and then import ( not use the modifier) the MDD onto it.
export it as FBX from blender and everything works fine
export it as FBX from blender and everything works fine
Mantra error Oct. 31, 2007, 10:41 a.m.
we solve it and we just put off our fire wall, so that hserver and mantra can communicate. By the way we raise the bucket size to 32 it works well.
i hope i helped you all.
i hope i helped you all.