Stephen Tucker
Allegro
About Me
After attaining a BAA in Animation from Sheridan College, Stephen G. Tucker went on to work as a Product Specialist at Side Effects Software Inc, before beginning his career in film and games. He has worked as a visual effects artist and technical director in both fully animated and live action film... more
After attaining a BAA in Animation from Sheridan College, Stephen G. Tucker went on to work as a Product Specialist at Side Effects Software Inc, before beginning his career in film and games. He has worked as a visual effects artist and technical director in both fully animated and live action films at Starz Animation, Dr. D, and Digital Domain. He has also worked as a visual effects artist in the game industry and has worked on titles including: Gears of War 4, Mass Effect: Andromeda, Star Wars Battlefront II, Shape of The World, Battlefield V, The Darwin Project, and SEASON: A letter to the future. He currently works remotely as a Visual Effects Artist at The Believer Company from Montréal. less
EXPERTISE
VFX Artist
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified
My Tutorials
Recent Forum Posts
An antivirus that doesn't mess with Houdini. June 21, 2021, 2:13 p.m.
Resuscitating a post from 2009! Nice!
I use Avast and haven't noticed any issues. But you could always add an exception so that it doesn't scan your Side Effects folder...
I use Avast and haven't noticed any issues. But you could always add an exception so that it doesn't scan your Side Effects folder...
Production blockers and issues list Oct. 8, 2018, 10:12 a.m.
kenxu
HDAs placed in levels will sometimes stop updating while others placed HDA's of the same type continues to work. Only solution to this so far is to delete the HDA and place a new one.
This is a fairly recent issue, we will investigate.
Still noticing this in the latest version of UE / Houdini
Asset interaction is slow Oct. 7, 2018, 11:46 p.m.
Yeah…. the UE4 responsiveness is abysmal. I've been going through the Guard Tower tutorial, and placing the sandbags in UE4 is just just … painful.
It takes roughly 20 seconds to recook the asset after I move a curve point or change a parameter on my asset.
And that's with 16 cores and a GTX 1080.
It takes roughly 20 seconds to recook the asset after I move a curve point or change a parameter on my asset.
And that's with 16 cores and a GTX 1080.