Stephen Tucker

Allegro

About Me

After attaining a BAA in Animation from Sheridan College, Stephen G. Tucker went on to work as a Product Specialist at Side Effects Software Inc, before beginning his career in film and games. He has worked as a visual effects artist and technical director in both fully animated and live action film...  more
EXPERTISE
VFX Artist
INDUSTRY
Gamedev

Connect

LOCATION
Montreal, Canada

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Intermediate
Artist's Guide to Technical Direction: Volume 0 - HScript
obj-image Intermediate
Learn How to Craft Game Effects using Houdini & UE4

My Talks

obj-image HIVE
On the Origin of Darwin Project’s Geometry by Means of Houdini

Recent Forum Posts

An antivirus that doesn't mess with Houdini. June 21, 2021, 2:13 p.m.

Resuscitating a post from 2009! Nice!

I use Avast and haven't noticed any issues. But you could always add an exception so that it doesn't scan your Side Effects folder...

Production blockers and issues list Oct. 8, 2018, 10:12 a.m.

kenxu
HDAs placed in levels will sometimes stop updating while others placed HDA's of the same type continues to work. Only solution to this so far is to delete the HDA and place a new one.

This is a fairly recent issue, we will investigate.

Still noticing this in the latest version of UE / Houdini

Asset interaction is slow Oct. 7, 2018, 11:46 p.m.

Yeah…. the UE4 responsiveness is abysmal. I've been going through the Guard Tower tutorial, and placing the sandbags in UE4 is just just … painful.

It takes roughly 20 seconds to recook the asset after I move a curve point or change a parameter on my asset.
And that's with 16 cores and a GTX 1080.