Andi Farhall
Andi Farhall
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
United Kingdom
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Camera using world space rather than local space of object? July 26, 2024, 12:13 p.m.
Ideally I want the option to have the same behaviour/orientation in "Hide other objects" as "Show all" or "Ghost Other Objects".
Camera using world space rather than local space of object? July 26, 2024, 10:13 a.m.
It's RFE 139726 if anyone wants to add to it...
Camera using world space rather than local space of object? July 26, 2024, 5:56 a.m.
When inside a rotated geo node (like you would be if modelling) with the viewport set to "hide other objects" (so you can see what you're doing) camera tumbling goes into some weird local space thing, completely throwing off the normal camera behaviour. At object level I move my mouse left / right and the camera orbits left / right... Normal behaviour. Inside a rotated object I move my mouse left / right and the camera now orbits up and down. Physically nauseating behaviour.
I can see how orienting the camera to the local space of the object may be useful, but why can't camera movement be preserved.
I did put a feature request in for it but I'm not exactly hopeful.
cheers, and happy Friday!
Andi.
I can see how orienting the camera to the local space of the object may be useful, but why can't camera movement be preserved.
I did put a feature request in for it but I'm not exactly hopeful.
cheers, and happy Friday!
Andi.