Dmitriy Zub
AnimGraphLab
About Me
Generalist. Transforming still images to 3D animation 🔮
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LOCATION
Kiev,
Ukraine
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Houdini Skills
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Cloth | Solaris | Karma | Lighting | Pyro FX | Destruction FX | PDG | Python
BEGINNER
Character Rigging | Motion Editing | Animation | Hair & Fur | Crowds | Muscles | Fluids | Realtime FX | VEX
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Recent Forum Posts
OpenCL Neighbor Search on Ampere Oct. 17, 2024, 2:17 a.m.
Just for someone from the future googling a similar thing...
If using Vellum Configure Grains:
1. Change "method" param to "regular grid" (will make spheres uniform scale)
2. play around with "particle size" & "packing density" params until spheres closely represent your sim geo.
If using Vellum Configure Grains:
1. Change "method" param to "regular grid" (will make spheres uniform scale)
2. play around with "particle size" & "packing density" params until spheres closely represent your sim geo.
Sweep with expression controlled scale Oct. 12, 2024, 7:41 a.m.
CarloB
i'm tryng to add a pscale on the backbone with a point wrangle, but nothing happend
Try to add backticks
`@pscale`
However, you'll get a warning Local variable 'pscale' not found. I guess it's because Sweep SOP doesn't support local variables?
To fix this warning, use
detail(opinputpath('.', 0), 'pscale', 0)
or a short version: detail(0, 'pscale', 0)
. This
detail()
expression will access incoming attributes from the upstream node(s).Viewport Screenshot Oct. 2, 2024, 3:48 a.m.
This can be also done with 10 lines of Python.
There's a
At this location: C:\Program Files\Side Effects Software\Houdini 20.5.365\houdini\python3.11libs\husd
The whole code (without force cooking Python SOP):
There's a
saveThumbnailFromViewer()
function that ships with Houdini in husd
assetutils
At this location: C:\Program Files\Side Effects Software\Houdini 20.5.365\houdini\python3.11libs\husd
The whole code (without force cooking Python SOP):
from husd import assetutils viewer = hou.ui.paneTabOfType(hou.paneTabType.SceneViewer) assetutils.saveThumbnailFromViewer( sceneviewer = viewer, frame=1, res=(512,512), output="$HIP/textures/thumbnail.png" )