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Custom Popup Menu April 1, 2016, 8:03 a.m.
:evil:
Embed .h files in Digital Assets for use with wrangle nodes Feb. 16, 2016, 5:57 a.m.
Taking the question from odforce : http://forums.odforce.net/topic/25136-embed-h-files-in-digital-assets-for-use-with-wrangle-nodes/ [forums.odforce.net]
I have a subnet which I intend to transform to a .hda asset. Inside the subnet there are wrangle nodes and some of them include a couple of custom .h header files from houdini/vex/include folder. Now my question is how can I attatch/embed these header files in the asset so I don't need to copy files separately?
1- Can an asset embed header files and then copy them to a certain folder when a user is installing them?
2- Or maybe I can somehow embed the header files in the asset and then include them in the wrangle nodes with a relative path?
There is similar question for python libs here : https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=43325 [sidefx.com]
The fact that the asset should be easily distributable is important for my task as well.
I have a subnet which I intend to transform to a .hda asset. Inside the subnet there are wrangle nodes and some of them include a couple of custom .h header files from houdini/vex/include folder. Now my question is how can I attatch/embed these header files in the asset so I don't need to copy files separately?
1- Can an asset embed header files and then copy them to a certain folder when a user is installing them?
2- Or maybe I can somehow embed the header files in the asset and then include them in the wrangle nodes with a relative path?
There is similar question for python libs here : https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=43325 [sidefx.com]
The fact that the asset should be easily distributable is important for my task as well.
op:/ operator and Camera background image? Feb. 15, 2016, 8:31 a.m.
Seems the bug still persists in H15