Anthony Morrelle
Anthony Morrelle
About Me
FX Artist near Chicago. Likes: open source, bbq, greenery
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Pyro FX | Fluids
INTERMEDIATE
Procedural Modeling | Digital Assets | Cloth | Mantra | Python
BEGINNER
Environments
Availability
I am available for Freelance Work
Recent Forum Posts
Loading Nuke in a Windows env Dec. 7, 2022, 11:55 p.m.
I have little to no experience in Windows. The current studio I'm at uses a .bat file to launch Nuke with their custom gizmo's and whatnot. How would I go about adding that .bat file as the $PDG_NUKEPY variable? I tried to copy and paste their shortcut but it fails. Their shortcut launches cmd.exe and then runs the .bat file. I tried escaping the \ and doing w quotes and without.
It needs the launch variables to set up their color workflow as well so it's needed. Am I stuck?
Thanks
It needs the launch variables to set up their color workflow as well so it's needed. Am I stuck?
Thanks
Default state for attribpaint inside HDA Nov. 16, 2022, 12:21 p.m.
Interesting. Well for now I've just left it outside the HDA.
thanks!
thanks!
Default state for attribpaint inside HDA Nov. 15, 2022, 11:28 a.m.
Hi all,
I wanted to set up an hda with a attrib paint inside and have the default state be the brush paint tool. I imported the block into the hda and set "sidefx_attribpaint" as the "default state" in the HDA but I get a python error back:
Traceback (most recent call last):
File "/mnt/apps/houdini-19.0/houdini/python3.7libs/viewerstate/utils.py", line 1022, in wrapper
return func(*args,**kwargs)
File "/mnt/apps/houdini-19.0/houdini/python3.7libs/viewerstate/interface.py", line 158, in onMouseEvent
return state.onMouseEvent(kwargs)
File "/mnt/apps/houdini-19.0/houdini/viewer_states/sidefx_stroke.py", line 730, in onMouseEvent
self.onPreMouseEvent(node, ui_event, captured_parms)
File "Sop/attribpaint, ViewerStateModule", line 365, in onPreMouseEvent
File "Sop/attribpaint, ViewerStateModule", line 689, in updateCursorShape
AttributeError: 'NoneType' object has no attribute 'eval'
Houdini 19.0.657 Python 3 on linux.
Bug or me?
Thanks
I wanted to set up an hda with a attrib paint inside and have the default state be the brush paint tool. I imported the block into the hda and set "sidefx_attribpaint" as the "default state" in the HDA but I get a python error back:
Traceback (most recent call last):
File "/mnt/apps/houdini-19.0/houdini/python3.7libs/viewerstate/utils.py", line 1022, in wrapper
return func(*args,**kwargs)
File "/mnt/apps/houdini-19.0/houdini/python3.7libs/viewerstate/interface.py", line 158, in onMouseEvent
return state.onMouseEvent(kwargs)
File "/mnt/apps/houdini-19.0/houdini/viewer_states/sidefx_stroke.py", line 730, in onMouseEvent
self.onPreMouseEvent(node, ui_event, captured_parms)
File "Sop/attribpaint, ViewerStateModule", line 365, in onPreMouseEvent
File "Sop/attribpaint, ViewerStateModule", line 689, in updateCursorShape
AttributeError: 'NoneType' object has no attribute 'eval'
Houdini 19.0.657 Python 3 on linux.
Bug or me?
Thanks