
Anthony CHALLAMEL
Anthony Challamel
About Me
French Junior Technical Artist
worked on Banisher's Ghost Of New Eden
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Connect
LOCATION
Lyon,
France
WEBSITE
Houdini Skills
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
Minecraft Schematic HDAs Jan. 24, 2025, 10:10 a.m.
Hey everyone ! I’m excited to share this collection of HDAs that convert 3D assets directly into Minecraft Schematics !

3D Model on sketchfab by C.J..Goldman [sketchfab.com]
By sliding the saturation value from 0.5 to 1.5, the chosen blocks are changing :

I made some experiments with various objects :
Pyro Simulation + 3D Mesh

3D Model on sketchfab by nathanmlange [sketchfab.com]
Heightfield + Importing .schem Structure

FLIP Simulation

Houdini Labs : Tree Generator

Open Street Map Data ( Île de la Cité, Paris ):

Preview all blocks : distributed in space by color :

Blocks from block furnace

And of course the famous pighead and rubbertoy

Here are the Houdini Digital Assets I developed. They are designed to work together modularly and can seamlessly integrate other Houdini nodes

I plan to release this tool in the future, making it freely available for Minecraft builders, hobbyists and professionals.
I’m currently working on my first Dev Talk Video to provide a deeper technical explanation of the tool

3D Model on sketchfab by C.J..Goldman [sketchfab.com]
By sliding the saturation value from 0.5 to 1.5, the chosen blocks are changing :

I made some experiments with various objects :
Pyro Simulation + 3D Mesh

3D Model on sketchfab by nathanmlange [sketchfab.com]
Heightfield + Importing .schem Structure

FLIP Simulation

Houdini Labs : Tree Generator

Open Street Map Data ( Île de la Cité, Paris ):

Preview all blocks : distributed in space by color :

Blocks from block furnace

And of course the famous pighead and rubbertoy

Here are the Houdini Digital Assets I developed. They are designed to work together modularly and can seamlessly integrate other Houdini nodes

I plan to release this tool in the future, making it freely available for Minecraft builders, hobbyists and professionals.
I’m currently working on my first Dev Talk Video to provide a deeper technical explanation of the tool