Arthur Ivanov

Arthur Ivanov

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Houdini 14 Scatter node - Attribute bias April 15, 2016, 3:27 p.m.

ndickson
Arthur Ivanov
I previous version i can scatter points only affected by alternate attribute option, but for now this option is gone.

Any suggestions?
Does turning on the option to use a density attribute and then using that work? I seem to recall that it should accept a primitive, vertex, or point attribute.

All work correctly for now, my mistake, I need first set Override colour by attr, and next paint my attr on to surface.
But anyway I attach this little example about ways to cut some pieces from geometry, maybe it will be helpful for someone!

Houdini 14 Scatter node - Attribute bias April 15, 2016, 1:38 p.m.

ndickson
Arthur Ivanov
I previous version i can scatter points only affected by alternate attribute option, but for now this option is gone.

Any suggestions?
Does turning on the option to use a density attribute and then using that work? I seem to recall that it should accept a primitive, vertex, or point attribute.

No, I was try to that but result was incorrect , I'll prepare little scene example for showing what I want to achieve, maybe I do something wrong!

Houdini 14 Scatter node - Attribute bias April 14, 2016, 6:36 p.m.

ndickson
No problem! Maybe I should add something like this as a help example, possibly a case with density transferred from walls, plus uniform, plus painted, so that MagnusL3D's case has an example too.

Hello Mr. ndickson!

I have one more question about new scatter node.
I previous version i can scatter points only affected by alternate attribute option, but for now this option is gone….

Of course i can just paint any colour and use delete sop with expression but this will be longer for calculate..
Any suggestions?
Btw, tnx for great examples, very interesting stuff!