Artur Woźniak
Artur Woźniak
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Recent Forum Posts
Solaris - Stage Volume display/visualisation options April 12, 2023, 5:39 a.m.
Hey,
Learning Solaris and been doing some head scratching about visualisation options for volume in stage viewport.
Regular viewport can do slices and visualisations.
How can I do similar things in Solaris?
I'm asking because, we are making Houdini a center stage, no pun intended, in our next big project and we need tools available for lighters, layout, etc in one place, without the need for hopping around.
Thanks
Artur
Learning Solaris and been doing some head scratching about visualisation options for volume in stage viewport.
Regular viewport can do slices and visualisations.
How can I do similar things in Solaris?
I'm asking because, we are making Houdini a center stage, no pun intended, in our next big project and we need tools available for lighters, layout, etc in one place, without the need for hopping around.
Thanks
Artur
UV from Geo TO Flip distorted Sept. 22, 2017, 5:03 a.m.
Hey,
Is there a way to transfer UVs from geo to Flip without getting them distorted?
I have seen some examples where it works.
Simple Attribute transfer doesn't seem to cut it.
Artur
Is there a way to transfer UVs from geo to Flip without getting them distorted?
I have seen some examples where it works.
Simple Attribute transfer doesn't seem to cut it.
Artur
Uv transfer Sept. 10, 2017, 2:36 p.m.
Hey,
I have a flip scene where I transfer uvs from an object emitter to result mesh.
Emitter has uv promote from vertex to point and then after point from volume, uvs are transfered to points.
In resulting mesh I transfer uv from incoming points.
The problem is, it looks scrambled. It looks messed up.
I downloaded couple of scenes from this forums as well as odforce forums http://forums.odforce.net/topic/19969-texture-on-flip/ [forums.odforce.net] to compare results. It looks the same, although, reading from context they should be ok.
Help?!
Artur
adding another promote from points to vertex helped. Only those uv are still a bit distorted. Is there any cure for that?
I have a flip scene where I transfer uvs from an object emitter to result mesh.
Emitter has uv promote from vertex to point and then after point from volume, uvs are transfered to points.
In resulting mesh I transfer uv from incoming points.
The problem is, it looks scrambled. It looks messed up.
I downloaded couple of scenes from this forums as well as odforce forums http://forums.odforce.net/topic/19969-texture-on-flip/ [forums.odforce.net] to compare results. It looks the same, although, reading from context they should be ok.
Help?!
Artur
adding another promote from points to vertex helped. Only those uv are still a bit distorted. Is there any cure for that?