Neal Coghlan

Aszyk

About Me

EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics  | VR

Connect

LOCATION
London, United Kingdom

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Motion Editing  | Animation
INTERMEDIATE
Solaris  | Karma

Availability

I am available for Freelance Work

Recent Forum Posts

Day 18 | MOTION: KineFX | ROLL | Animation March 18, 2025, 8:54 p.m.

BMO has some fun on a desk chair

GSG for the chair.

A dops constraint network controls the desk chair rolling down the hill, along with rolly wheels and springy chair.
The chair is then used as a point deform on a rig to capture a skeleton and match the movement of a skeleton to the geo (so basically a reverse of a joint deform).

The anim is then injected into APEX so that BMO can be constrained to the chair - ideally I'd be able to aniamte extra stuff on top of this whole captured anim but I ran out of time!



Day 16 | MOTION:KineFX | JUMP | Animation March 16, 2025, 10:37 p.m.

BMO has evaded Demon Cat by doing some sweet tricks, like this bad to the bone heelflip!

Another hand anim KineFX to Apex rig
GSG Terrazzo for the floor


Day 15 | MOTION: KineFX | RUN | Animation March 15, 2025, 9:15 p.m.

Demon Cat is back!!! He's chasing down Fin and BMO for stealing his Emeralds!



A deep dive for today's one - rejigging the rigging of the Demon Cat from Day 6 - wiggling it through an APEX setup and then hand animating the run cycle. Additionally learning how to use TOPS to render from Solaris just to plop a sweet cherry on top.

GSG for Demon cat's skin, Day 9 Wood Bark for the stone tex.





*Edit finally attached a video correctly...