Aten Skinner

Aten

About Me

EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
United Kingdom
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

How to detect 'mostly' overlapping polygons? March 28, 2025, 7:40 a.m.

I was able to get something pretty decent by offsetting the polys and then using ray sop. There are still some issues with other parts of the mesh where the geo get a bit more involved. But this did a pretty good job of cleaning these polys. I will continue and see if i can get the other stuff working

How to detect 'mostly' overlapping polygons? March 27, 2025, 7:40 a.m.

Hi all, I have a scene where I have a bunch of polygons in a wall like arrangement. I have used fuse/clean to remove the back-to-back vertical faces with a lot of success.

However, there are a lot of polygons that are not inline and so that method doesn't work on these ones (see pic).

So I'm looking for a method to be able to select the back-to-back polys that are not exactly lined up and remove those also. Grateful for any ideas!

Dissolve SOP 2.0 vs original? March 13, 2025, 1:33 p.m.

Hi, I was trying to do something pretty basic today, just get rid of a bunch of triangle edges on a mesh. After trying and failing with the labs flat edges I tried plain old dissolve on a group I'd already made.

After getting weird results with that too (faces completely deleted) I decided to have a look at the test scene in the help file.

In that scene the node worked just fine, so i copy pasted it into my scene and lo and behold it did exactly what i wanted! Afterwards I noticed the one I had been using was Dissolve2.0 and the other one is a 'hidden' older one that you need to switch to, it's not in the menu.

I just wanted to say should the new one work the same? If so how do i get that result in the screenshot. And hopefully there's no plans to delete the old one because it seems to work ... dare I say ... better?