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UVPelt after Facet with Cusp Feb. 4, 2009, 7:11 a.m.
How to use UVPelt after Facet with cusping? - No how.
Or may be there's another way of fixing shading of the imported geometry? - There's no way.
Or may be there's another way of fixing shading of the imported geometry? - There's no way.
Is mantra only for rendering balls and cubes? March 7, 2008, 4:11 p.m.
Thanks, TAVO, for understanding and for reading the post without nerves. That's what I wanted to say.
I started learning Houdini decided to make some project, not commercial, because I just don't know it well enough. But having a real thing to do I would meet some certain tasks to work on.
So I read and watched some tuts I could find just to start from and made a truck, that was just moving along the field. Yeah, I was impressed by what I've done: of course, it wasn't The Matrix, Transformers and so on, but my truck was following the relief of the ground, his wheels were spinning depending on his own speed, he was influenced by the centrifugal force (kinda :roll: )when he was turning… But then came my two big problems: shaders, the way they are to be made in Houdini; and rendering with Mantra…
I'm used to see how the material's gonna look like how it is in modo, Maxwell Render, Cinema 4D and the like, and it's sure hard for now for me to program it (well, that's another song).
So that I decided to render a test with GI (using that God damned VRay terminology ) without shaders - and I got stuck. A tried PBR example, v_gilight way - no use. I tried just to test to render Sponza - aweful. I don't understand where can I control primaries and where secondaries.
Balls and eggs are ok, but if you'll take a look at the galleries of luxology and chaosgroup - they are not that bad as of here. But when it comes to a something different from balls like exterriors and interriors - a noob (yes, a noob) can't figure it out how it works and where to start from…
(Pretty bad for me when it all died tragically while I was copying my stuff from one HDD to another :cry: )
I started learning Houdini decided to make some project, not commercial, because I just don't know it well enough. But having a real thing to do I would meet some certain tasks to work on.
So I read and watched some tuts I could find just to start from and made a truck, that was just moving along the field. Yeah, I was impressed by what I've done: of course, it wasn't The Matrix, Transformers and so on, but my truck was following the relief of the ground, his wheels were spinning depending on his own speed, he was influenced by the centrifugal force (kinda :roll: )when he was turning… But then came my two big problems: shaders, the way they are to be made in Houdini; and rendering with Mantra…
I'm used to see how the material's gonna look like how it is in modo, Maxwell Render, Cinema 4D and the like, and it's sure hard for now for me to program it (well, that's another song).
So that I decided to render a test with GI (using that God damned VRay terminology ) without shaders - and I got stuck. A tried PBR example, v_gilight way - no use. I tried just to test to render Sponza - aweful. I don't understand where can I control primaries and where secondaries.
Balls and eggs are ok, but if you'll take a look at the galleries of luxology and chaosgroup - they are not that bad as of here. But when it comes to a something different from balls like exterriors and interriors - a noob (yes, a noob) can't figure it out how it works and where to start from…
(Pretty bad for me when it all died tragically while I was copying my stuff from one HDD to another :cry: )
Is mantra only for rendering balls and cubes? March 6, 2008, 10:57 a.m.
mrchase
you come off as having a bad attitude. If you want help dont post thing like “ Don't even start with the crap” . If I knew mantra well I wouldnt even bother helping you because of your attitude.
What ‘attitude’ are you talking about??? :shock: I don't get it. :? I can say - I don't like yours, and? What attitude and to what?