Ben63
Ben63
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Recent Forum Posts
dynamic loading of custom operators (.so or .dll) Sept. 21, 2011, 5:29 a.m.
Hi!
Does anyone know a process (or is it possible at all) to load a custom operator (.so or .dll library compiled from c++) ‘dynamically’ when houdini is open?
I mean a node, from a .so or .dll file that would be place in the /dso/ folder, not an otl file.
Thanks
Ben
Does anyone know a process (or is it possible at all) to load a custom operator (.so or .dll library compiled from c++) ‘dynamically’ when houdini is open?
I mean a node, from a .so or .dll file that would be place in the /dso/ folder, not an otl file.
Thanks
Ben
plugin development workflow Sept. 20, 2011, 12:45 p.m.
It seams an otl can contain an .so operator, but just kind of pointer to it ; this has to actually be present in the “internally defined operators”.
Hence refreshing the otl would not reload the .so…
Hence refreshing the otl would not reload the .so…
plugin development workflow Sept. 20, 2011, 6:22 a.m.
Are the otls the way to go? In the Operator Type Manager there is an option to “refresh” the otls.
There is also a “Refresh assets libraries” in the main File menu, though it does not seam to reload the .so plugins.
There is also a “Refresh assets libraries” in the main File menu, though it does not seam to reload the .so plugins.