Alireza Bidar
Blacko0ps
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
My Gallery
Recent Forum Posts
Triggering an animated texture map by point attribute Sept. 5, 2018, 9:36 p.m.
Hi everyone,
I wonder if someone can help me on this. I am trying to trigger an animated texture on a plane once a point hits the ground. what would be the best solution to do that?
I have attached an example file here
I wonder if someone can help me on this. I am trying to trigger an animated texture on a plane once a point hits the ground. what would be the best solution to do that?
I have attached an example file here
Desktop spec for FX Aug. 6, 2018, 2:01 p.m.
Hi everyone,
I am working with our IT department to built up a desktop for heavily FX work(mostly water and pyro simulations). Below are three configurations that we are considering about it, I am looking for any comments or recommendation on different configuration.
Thank you
I am working with our IT department to built up a desktop for heavily FX work(mostly water and pyro simulations). Below are three configurations that we are considering about it, I am looking for any comments or recommendation on different configuration.
Thank you
Collision object in Pyro sim April 29, 2018, 8:15 p.m.
Hi everyone,
I am working on a smoke simulation and i have imported my collision object with source volume into my Pyro sim. No matter how much I increase the smoke divisions as well as reducing the voxel size on colliding geometry I still get jagged edges when smoke interacts with it. I have attached a screen capture here to make it more clear. Is there any way to smooth the jagged edges or am I missing something in the process? Any tips would be greatly appreciated!
I am working on a smoke simulation and i have imported my collision object with source volume into my Pyro sim. No matter how much I increase the smoke divisions as well as reducing the voxel size on colliding geometry I still get jagged edges when smoke interacts with it. I have attached a screen capture here to make it more clear. Is there any way to smooth the jagged edges or am I missing something in the process? Any tips would be greatly appreciated!