Brad Thompson
BradThompson
About Me
CG Artist, Animation Director, CG Supervisor
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Solaris and hqueue - out of the box June 23, 2024, 6:57 p.m.
NicTanghe
Am I correct in assuming that the equivalent to hcmd is the same as a normal terminal that has been sourced with the houdini.setup? In Linux
The render node group is also confusing to me as in my head the information should be in the rendersettings in the usd file itself, no ?
Does ver_ctrl_path just create subdirs on the share ?
Also, am I correct in thinking that this will only work locally if working with usd file references ?
And that an extra script taking all the usd files rereferencing them and putting them in the share is needed for this to actually work?
Indefinitely.
Yes, hcmd is a windows executable that opens a terminal with houdini setup.
The render node group is an hqueue feature that lets you specify a subset of render nodes to run on, rather than the whole farm.
I think ver_ctrl_path is something that Rangi added. I'm not sure what that does.
The script doesn't handle any re-pathing beyond the usual $JOB, $HIP, $F, etc. It just submits a USD render job to hqueue using husk.exe. Whatever paths are in the USD file are what will be used.
On a side note, I haven't looked at this script in years. It worked the last time I used it, on a windows-only network and farm. I left the company I wrote it for and we use a different queueing system where I am now, and I no longer need this. I'm really surprised that SideFX still hasn't released something more elegant yet.
Texture sequence manipulation in material x April 26, 2024, 3:33 p.m.
Thanks jsmack! Today I learned that $F is an float (or int?) and $F4 is a string. Now it works.
Texture sequence manipulation in material x April 26, 2024, 3:14 p.m.
Using an expression in the Filename parameter of an edit material properties LOP doesn't seem to work.
I've got an image sequence that I want to use as a texture map. I can get this work by using an edit material properties lop, pointing it to mtlximage1 node in my material, and putting $JOB/mytexture_$F4.exr as the filename. However, I also need to offset the sequence number, but any expression seems to fail.
For example, $JOB/mytexture/`$F4-10`/.exr doesn't work. Is it possible to use expressions in this field? Is there another way to manipulate this path?
Thanks!
Brad T.
I've got an image sequence that I want to use as a texture map. I can get this work by using an edit material properties lop, pointing it to mtlximage1 node in my material, and putting $JOB/mytexture_$F4.exr as the filename. However, I also need to offset the sequence number, but any expression seems to fail.
For example, $JOB/mytexture/`$F4-10`/.exr doesn't work. Is it possible to use expressions in this field? Is there another way to manipulate this path?
Thanks!
Brad T.