Bry Phi
Bry Phi
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Recent Forum Posts
how to clone to primitive and use primitive normal? Oct. 29, 2014, 6:20 p.m.
I need a bit more help with this guys…
How can I use stamp function to isolate groups? I have a few groups set up and they each need different object to be cloned to each group, and one group has to be rotated. I am able to get this to work with 3 copy sops and selecting the appropriate group, but there has got to be a way to use stamp function to mask groups…. right?
How can I use stamp function to isolate groups? I have a few groups set up and they each need different object to be cloned to each group, and one group has to be rotated. I am able to get this to work with 3 copy sops and selecting the appropriate group, but there has got to be a way to use stamp function to mask groups…. right?
how to clone to primitive and use primitive normal? Oct. 17, 2014, 9:35 a.m.
Thanks guys… I ended up using the remesh tool instead of divide and then grouping by edge. It worked like a charm. This is resolved. I will post the final animation when its done.
how to clone to primitive and use primitive normal? Oct. 13, 2014, 6 p.m.
Joker386
Ok , don't worry , I made VOP SOP method with correct orientation for you , Just check attached project :wink:
OK… thanks again for putting this together for me. This particular node network has been extremely helpful to me understanding how to use Houdini. I am always animating groups of connected polys nodaly in my current app, but was not clear on how to get that control in vops until I saw your setup.
I do think I understanding all that you have done here… and I only have one question.
If you put a mountain on the torus and show primitive normals in the viewport you can see that the normals from your wrangle node and the normals in the veiwport don't match up… do you know why this is, and can it be made to match the normals in the view.