Igor Zanic

CeeGee

About Me

EXPERTISE
Freelancer
INDUSTRY
Film/TV

Connect

LOCATION
Serbia

Houdini Skills

Availability

Not Specified

My Talks

obj-image HUG
H19.5 SOP FLIP Fluids for Film/TV

Recent Forum Posts

Non-Sticky viscous Flip? Nov. 15, 2024, 6:52 p.m.

Hi, you can create slip field around your collider, and bring then into dop and use use it on flipsolver,
there is tab on viscosity use slip field

How to blend Low and High res result of SOP Flip sim March 7, 2024, 11:33 a.m.

Pavini
GlennimusPrime
tamte
here Igor describes one of the ways to blend them https://www.youtube.com/watch?v=merqe0uYrKM [www.youtube.com]

Igor goes into quite a bit of detail, but doesn't quite touch exactly on what's going on inside his blending vops.

Would love to know specific settings (or any other method available) if anyone has tried this approach before?


I agree, and He didn`t make available to download the hip.

In houdini 20 you have node call flip volume combine, that do same thing that i did in my presentation in h19.5
its also better then what i had because you can use it for wwater sim blend also

Ocean and Karma Feb. 16, 2024, 3:42 p.m.

Pavini
CeeGee
I did free tutorials on Karma Water FX render
So everything from Mantra we transfer to Karma, you also have example scene files. So maybe this can help

video]https://www.youtube.com/watch?v=NN0SbcReOek [www.youtube.com]

The problem is this video uses the same shader from mantra, but the procedural shader from karma also allows us to control the displacement, a thing that this node of video doesn't.

Not sure if i understand, control displacment in what way?