Dawid Dettlaff
ChargingImage
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
How to render Normals from a pyro simulation in Houdini 16 Sept. 29, 2017, 5:27 a.m.
I'll ask extra in this topic.
This is what presentation shows (also attachment below):
this is what I get from rendering with compute normals to volumes:
What went wrong?
This is what presentation shows (also attachment below):
this is what I get from rendering with compute normals to volumes:
What went wrong?
vex array remove specific element June 20, 2017, 4:31 a.m.
how about this?
https://www.sidefx.com/docs/houdini16.0/vex/functions/removeindex [www.sidefx.com]
and kind of how to use it?
https://www.sidefx.com/docs/houdini16.0/vex/functions/removeindex [www.sidefx.com]
void removeindex(arraytype &array; const int index)
and kind of how to use it?
Vacuum space explosion Jan. 5, 2017, 6 a.m.
How did you render it? As volume? As lots and lots of points?