Christian Bohm

ChrisBohm

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
United Kingdom

Houdini Skills

Availability

Not Specified

Recent Forum Posts

OpenGL 3.x viewport wireframe-mode glitches. July 18, 2019, 6:19 a.m.

Is there any chance to find out when it worked?
Did you upgrade your drivers at some point? Switched to mesa from something else?
Is it the houdini version maybe?

OpenGL 3.x viewport wireframe-mode glitches. July 17, 2019, 6:25 p.m.

What internal GPU do you have? Did it ever work before? Can you test older Houdini versions?
I can see you're running on mesa 19.0.3.

I have the same problem. I tried mesa 13,17 and 18 so far. Always with the same problem.
I also just checked Houdini 16.5, 17.0 and 17.5 of course.

Anyone here who can help? There is no option for me to install a dedicated GPU, since it's a remote machine.

Arnold Per light AOV June 25, 2018, 1:06 p.m.

I know this is an old post, but since I just figured out how to do it I might as well answer for the next generation:

It's actually quite easy.
When you choose a AOV in the dropdown, for example “RGBA”, you just change this to “RGBA_*”, which means it creates a RGBA AOV for every light group. Same for example for diffuse: Instead of just “diffuse” you change it io “diffuse_*”.

It is important though to create a ligth group for your lights. A light group is kind of an id for one or many lights. you can set the light group of a light in the Contribution Tab> AOV Light Group.

Unfortunately the documentation from solidangle does not describe the method very well…

Cheers