ChrisCousins
ChrisCousins
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Leaking MPM solver Aug. 24, 2024, 12:03 p.m.
Fixed! By watching the MPM masterclass, which is super-helpful by the way.
The missing checkbox was this one, which watches out for particles creeping through the collider, exactly what I wanted.
The missing checkbox was this one, which watches out for particles creeping through the collider, exactly what I wanted.
Leaking MPM solver Aug. 24, 2024, 10:19 a.m.
Hi - any tips on keeping MPM solver from messing up collisions? I've got some viscous/sticky fluids inside a sealed collider, using the vdb/invert option in the MPM collider node. The simulation always has leaks/errors, it looks like the sim is lagging the animation and this allows the edge particles to escape. See vid attached
Things I've tried:
1. substeps - min/max up to 200/20000
2. CFL - down to 0.01
3. looser/denser meshing for the collider
4. changing collision type to animated deforming (instead of animated/rigid)
Thanks for any advice! Chris
Things I've tried:
1. substeps - min/max up to 200/20000
2. CFL - down to 0.01
3. looser/denser meshing for the collider
4. changing collision type to animated deforming (instead of animated/rigid)
Thanks for any advice! Chris
Best way to avoid faceting with OceanProcedural in Karma Aug. 13, 2024, 12:19 p.m.
This is probably obvious to everyone but me, but just in case anyone similarly deluded stumbles across this thread...
It's no longer necessary to save out a spectrum file for every frame!
Level 12 is working great, this ocean looks tasty. Now excuse me while I delete a couple of hundred Gb from my cache drive...
It's no longer necessary to save out a spectrum file for every frame!
Level 12 is working great, this ocean looks tasty. Now excuse me while I delete a couple of hundred Gb from my cache drive...