Christian Gruber
ChrisGG
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Recent Forum Posts
PDG examle Nov. 9, 2020, 2:50 a.m.
Yes, I followed Indie Pixels Tutorial. That's why I'm wondering why it doesn't work Hope Simon will release it's Unreal Tutorial soonish.
Flatten existing terrain for Buildings, Props etc. Nov. 4, 2020, 12:42 p.m.
Hi everyone,
I could need some help on my terrain workflow. I try to automatically flatten an existing terrain e.g. If I place a building. Can someone help me out which nodes could make this happen? I tried something with HF Project but it looks like I'm not able to make it work that the house keeps its right angle.
I could need some help on my terrain workflow. I try to automatically flatten an existing terrain e.g. If I place a building. Can someone help me out which nodes could make this happen? I tried something with HF Project but it looks like I'm not able to make it work that the house keeps its right angle.
[Engine V2] Instantiating existing Foliage Actor Nov. 3, 2020, 10:57 a.m.
I tried doing this but compared to Simon Houdinis presentation the little checkbox is missing in my HDA.
My Setup is …
1. Attribute Create with the static mesh string from Unreal (works)
2. Another Attribute Create node below with “unreal_foliage” as an Integer.
Do I need to add a special tag to the HDA? What am I doing wrong ?
My Setup is …
1. Attribute Create with the static mesh string from Unreal (works)
2. Another Attribute Create node below with “unreal_foliage” as an Integer.
Do I need to add a special tag to the HDA? What am I doing wrong ?