
Dai Xiaonan
DaiXiaonan
About Me
EXPERTISE
VFX Artist
Connect
LOCATION
BeiJing,
China
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Skin weights and connectivity from Maya... March 24, 2025, 1:22 a.m.
Yes, it is possible. And I am working on it.
KineFX has its own data structure, and so do Maya.
However it is doable to export maya skincluster data into a xml or json file, and read it in Houdini with python. Everything is pure text so I think it will work.
KineFX has its own data structure, and so do Maya.
However it is doable to export maya skincluster data into a xml or json file, and read it in Houdini with python. Everything is pure text so I think it will work.
Is there any way to convert polygon to nurbs curve without a sharp corner? Sept. 24, 2024, 4:15 a.m.
yes, it is decided by an intrinsic attribut called "closed" on prim.
use the function setprimintrisic(0,'closed',0,1) to manipulate it.
use the function setprimintrisic(0,'closed',0,1) to manipulate it.
multiple uv sets from maya to houdini Aug. 17, 2024, 4:50 p.m.
shadyellaithy
the issue is that i cannot find from my imported file the secound uv set on my geo , so i guess something missing while i export my maya file
I guess it is because maya exports uv attribute in vector2, and Houdini will only recognize uv attribute in vector3. I export my uv sets in alembic(check write uv and uv sets), I am not sure if the same thing happens in USD. Houdini will not treat a vector2 attribut as a uv attribute even it was named with 'uv' prefix or marked with 'texturecoord', as tamte mentioned, thanks by the way.
Just create a attribute wrangle and run in vertices mode.
v@uv1; @uv1[0]=u@myCustomUV[0]; @uv1[1]=u@myCustomUV[1]; @uv1[2]=0;
Hope it will help you.