Daniel Goupil
DanielGoupil
About Me
EXPERTISE
Technical Director
INDUSTRY
Gamedev
Connect
LOCATION
Canada
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
UE5 + Nanite = Perf Hit ? June 1, 2021, 1:21 p.m.
Hi,
With all the buzz about UE5 and seeing that you already have a plugin for UE5 I was wondering how much it will affect Houdini Engine performance if all objects have 2 millions tris instead of some thousand when doing operations on those meshes? Any performance chart on how number or tris will affect how fast Houdini Engine generate/transform/etc those meshes? I assume that those process will be done on the original mesh and not on the nanite version.
Cheers
With all the buzz about UE5 and seeing that you already have a plugin for UE5 I was wondering how much it will affect Houdini Engine performance if all objects have 2 millions tris instead of some thousand when doing operations on those meshes? Any performance chart on how number or tris will affect how fast Houdini Engine generate/transform/etc those meshes? I assume that those process will be done on the original mesh and not on the nanite version.
Cheers
Read Data Table (or folder) to get list of Static Meshes? Aug. 3, 2020, 11 a.m.
Hi,
I'm trying to find a way to get a list of static mesh that the HDA could use to build a Static Mesh. Right now I have to assign a static mesh for each input (I have a default static mesh assigned) but I would like to have a random static mesh form a list instead. Pretty sure I could do a file that could be read and parse but having it to read a data table or even better static mesh in a specific folder. What would be the most efficient way to do it?
Thanks
I'm trying to find a way to get a list of static mesh that the HDA could use to build a Static Mesh. Right now I have to assign a static mesh for each input (I have a default static mesh assigned) but I would like to have a random static mesh form a list instead. Pretty sure I could do a file that could be read and parse but having it to read a data table or even better static mesh in a specific folder. What would be the most efficient way to do it?
Thanks