Dave Stewart
Dave Stewart
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
My Gallery
My Tutorials
Recent Forum Posts
Day 7 Animation | Nature | Stone March 8, 2021, 12:01 a.m.
MARDINI Day 7 - Stone
Hey look, it's a ROCK CONCERT
Based on a little trinket I bought in a beachfront gift shop years ago.
Music: https://www.bensound.com [www.bensound.com]
Hey look, it's a ROCK CONCERT
Based on a little trinket I bought in a beachfront gift shop years ago.
Music: https://www.bensound.com [www.bensound.com]
Day 6 Animation | Motion | Flow March 6, 2021, 11:59 p.m.
Hey got a few frames out for the deadline!
FLIP sim + Redshift for rendering
Cheers,
--Dave
FLIP sim + Redshift for rendering
Cheers,
--Dave
Flip Fluid Volume Loss, Particles Dying Feb. 8, 2020, 3:51 p.m.
In my experience you won't always ‘see’ the particles leaking out. If you're using reseeding the solver will kill them if they end up inside the collision object, and the particles can also become compressed spatially without using particle separation.
Not much more I can suggest without taking a look at the .hip file, will crack it open if you post it here.
Cheers,
–Dave
Not much more I can suggest without taking a look at the .hip file, will crack it open if you post it here.
Cheers,
–Dave