David Inlines

David Inlines

About Me

VFX Artist at Gameloft -Houdini INDIE.
EXPERTISE
VFX Artist
INDUSTRY
Gamedev

Connect

LOCATION
Peñiscola, Spain

Houdini Skills

ADVANCED
Pyro FX  | Realtime FX
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Cloth  | Karma  | Fluids  | VEX
BEGINNER
Python

Availability

I am currently employed at Gameloft Barcelona

Recent Forum Posts

VAT playback in Unreal Sequencer. VFX Oct. 27, 2024, 5:43 a.m.

Yep! Good tip, and don't forget to deactivate the 'Auto Playback' option in the Instance material. If this option is activated, you can't animate this parameter in the sequence

WIP - Saturn V - Go to the moon - [Game Art Asset] Nov. 30, 2023, 3:34 a.m.

I've done the Saturn V to go to the moon! The rocket its complete a procedural model (geometry and textures) and the FX are made in Unreal Engine 5.0. (but the most important thing in this project is the procedural model). I have to prepare and sort the files to send it to the contest.
I hope you like it!




GLTF 2.0 file format Sept. 15, 2020, 10:16 a.m.

Hi Friends! Can houdini exports glTF animations already?
Thanks!