David Inlines
David Inlines
About Me
VFX Artist at Gameloft -Houdini INDIE.
EXPERTISE
VFX Artist
INDUSTRY
Gamedev
Houdini Skills
ADVANCED
Pyro FX | Realtime FX
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Cloth | Karma | Fluids | VEX
BEGINNER
Python
Availability
I am currently employed at Gameloft Barcelona
My Gallery
Recent Forum Posts
VAT playback in Unreal Sequencer. VFX Oct. 27, 2024, 5:43 a.m.
Yep! Good tip, and don't forget to deactivate the 'Auto Playback' option in the Instance material. If this option is activated, you can't animate this parameter in the sequence
WIP - Saturn V - Go to the moon - [Game Art Asset] Nov. 30, 2023, 3:34 a.m.
I've done the Saturn V to go to the moon! The rocket its complete a procedural model (geometry and textures) and the FX are made in Unreal Engine 5.0. (but the most important thing in this project is the procedural model). I have to prepare and sort the files to send it to the contest.
I hope you like it!
I hope you like it!
GLTF 2.0 file format Sept. 15, 2020, 10:16 a.m.
Hi Friends! Can houdini exports glTF animations already?
Thanks!
Thanks!