David Wigforss

David Wigforss

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

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LOCATION
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WEBSITE

Houdini Skills

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Recent Forum Posts

Segmentation Fault on UV Flatten + PolyBevel + Labs Export UV Dec. 20, 2022, 6:15 p.m.

Thanks for posting a fix!

Procedural Spline generator from Houdini to Unreal Oct. 4, 2019, 2:14 a.m.

Wow. Thanks for putting that together!

So I could try it in UE4, I separated the circle & point jitter and referenced that with an object merge. Works perfect with the Unreal Spline!

It's gonna take me a little bit to fully dissect what you're doing in the point wrangles.

Really appreciate you posting the hip file. Thanks!
-Dave

Procedural Spline generator from Houdini to Unreal Oct. 3, 2019, 3:59 p.m.

Almost got it. My stupid problem was with selecting the BP (“Start Selection (Locks Details Panel)”; “Use Current Selection(Unlocks Details Panel)”).

I'm close, but now I've discovered a new problem. When I try using the Unreal BP Spline, I get weird results when I translate to the side, Y. If I keep the spline in XZ coordinates it works great. I added a switch to my HDA so I can switch between the unreal spline and my internal Houdini curve. When I try using my Houdini Curve, it works perfect with none of the issues of the unreal spline when translating to the side. Any ideas?

Thanks for you help!
-Dave