Andreas Glad

Demno

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Recent Forum Posts

Houdini Engine and UE 4.13 Jan. 25, 2017, 2:07 p.m.

Argh. I should have written it down. But it was something about Win 8 sdk (I'm running Win 10…) and something about a missing 32 bit compiler.

This thread helped me figure it out.
https://answers.unrealengine.com/questions/527489/updating-from-49-to-414-with-2015-community-i-get.html [answers.unrealengine.com]

Houdini Engine and UE 4.13 Jan. 25, 2017, 10:56 a.m.

Solved it!

In case someone else has the same problem. I had to create a new C++ project, not a blueprint one. When I did so, I was told that my version of visual studio was missing a few components. Once they were installed, I could drop in the folder as described above, and when I started the project it asked me to build the plugin. Once I did, all was good!

Houdini Engine and UE 4.13 Jan. 24, 2017, 4:26 a.m.

dpernuit
Hi Denmo,

Have you tried using the plug-in with a new UE4 project?
It seems that the error you're getting is caused by a non-monolithic build, have you changed that in your project?

If you don't want to install 15.5.717 again, you can manually reinstall the plugin by copying the HoudiniEngine folder in “C:\Program Files\Side Effects Software\Houdini 15.5.717\engine\unreal\4.14” (or equivalent) to the Engine/Plugins/Runtime folder of UE4.

I tried pasting the HoudiniEngine folder from my C:\Program Files\Side Effects Software\Houdini 15.5.717\engine\unreal\4.14 into E:\Unreal\Epic Games\4.14\Engine\Plugins\Runtime and I get the same problem when I start the project. I made a new 4.14 project to be sure.