Alexandre Chaves
DevGiraffe
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Vertex Animation Textures ROP 2.0 Released Dec. 30, 2019, 3:25 p.m.
Hi Mike,
In my tests here with VAT (and I think you also had the same issue in the Unity video link that you added in your first post) I had a hard time with the rotation of each separate elements. It seems like there is something wrong with each elements pivot.
With scattered objects it seems less obvious, but with distinct objects (with angled velocity applied) it get quite crazy.
I will attach a simple scene file already ready for export to unity.
I will also attach a printscreen of the animation in houdini and unity, to try to show the issue. Both images should be looking the same, but there is something clearly wrong in unity.
I thought if it could be something related to gimbal lock, but I think it is probably something I did wrong.
Thanks for any insight you could possibly give me!
Cheers,
Rafael Bottari Martinez
In my tests here with VAT (and I think you also had the same issue in the Unity video link that you added in your first post) I had a hard time with the rotation of each separate elements. It seems like there is something wrong with each elements pivot.
With scattered objects it seems less obvious, but with distinct objects (with angled velocity applied) it get quite crazy.
I will attach a simple scene file already ready for export to unity.
I will also attach a printscreen of the animation in houdini and unity, to try to show the issue. Both images should be looking the same, but there is something clearly wrong in unity.
I thought if it could be something related to gimbal lock, but I think it is probably something I did wrong.
Thanks for any insight you could possibly give me!
Cheers,
Rafael Bottari Martinez