Diego Conte Peralta

DiegoCP

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Madrid, Spain
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Recent Forum Posts

Applying Normal Maps (texture) in Material X... July 30, 2024, 9:40 a.m.

Antti1999
What about 'Hextiled Texture' and 'Hextiled Triplanar' nodes? They can both output color and normals.

Indeed, they seem to work ok in my tests, but they add a lot more blurred areas, and only work ok with very organic textures. Anything like a stone wall texture, which will look fine on a tri-planar projection, will break on Hex.

Applying Normal Maps (texture) in Material X... July 29, 2024, 6:16 p.m.

Hi! Just wanted to chime in and say, I was hoping to move to Karma, but the lack of a proper tri-planar workflow is probably the main reason holding me back.

I hope the developers take note, for anyone in an industry like motion graphics, where speed is essential, I'm pretty sure that not having this feature is a huge deal.

Sky node warp March 11, 2017, 3:17 p.m.

Hi everyone! super newbie houdini user here, having an issue with the sky node. I need to create a scene of earth from space, and I'm creating the clouds in houdini. I've been playing with the sky node, and it would be the perfect solution if I could curve it to match the form of the earth. I've tried using the warp option, but the result is not properly curved, as the falloff of the curve is not espheric. Is there any way adding handles to the points in the warp ramp?