
Dokai Tutorials
Dokai
About Me
Dokai was born from the collaboration between Ivo van Roij and Feike Postmes. Their goal is to put the experience from working with Houdini into practical tutorials for games and cinematics! As the original founder, Ivo is passionate about using Houdini to create procedural content for cinematics ... more
Dokai was born from the collaboration between Ivo van Roij and Feike Postmes. Their goal is to put the experience from working with Houdini into practical tutorials for games and cinematics! As the original founder, Ivo is passionate about using Houdini to create procedural content for cinematics and videogames, and over the past years has been working on the Gran Turismo series for Polyphony Digital at SONY Interactive Entertainment. He graduated from IGAD (International Games Architecture & Design) in Breda and loves environmental design. He also interned at SideFX Software‘s game dev team in 2018/2019. Feike is always eager to help, but getting a good idea of the different solutions first. As another graduate from IGAD (International Games Architecture & Design) in Breda, he interned with the focus on enforcing procedual building techniques using procedural design for Square Enix‘s game development department ATD before making the switch to Applied Intuition, where he worked on creating entire procedural levels in Unreal Engine. Feike moved to create his own startup, Dodo Dev's and thus Dokai Tutorials is now solely run by Ivo. less
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified