Dominic Sewell
DominicSewell
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Recent Forum Posts
'Transform sop' in ue4? April 20, 2020, 2:09 p.m.
Just a quick follow up to this, I've been made aware of the “unlock new nodes on creation” checkbox in the asset properties this allows for the asset to be created in an unlocked state however, the handles that are created are still not appearing on the unreal engine side?
'Transform sop' in ue4? April 16, 2020, 12:03 p.m.
@chrisgrb @dpernuit what is the correct approach to creating these handles so that the amount of handles increases or decreases relative to a user input in the digital asset?
I currently have a python/hscript mash up that creates handles procedurally relative to the amount of points incoming, stores their transform values in a null and then links these to edit nodes that have been created. However, I have this all happening at the SOP level and thus once the HDA gets locked nothing functions. Im aware of the scripts tab in asset properties but have no idea how to transfer the concept I have working to a HDA at obj level / in ue4?
appreciate any help
I currently have a python/hscript mash up that creates handles procedurally relative to the amount of points incoming, stores their transform values in a null and then links these to edit nodes that have been created. However, I have this all happening at the SOP level and thus once the HDA gets locked nothing functions. Im aware of the scripts tab in asset properties but have no idea how to transfer the concept I have working to a HDA at obj level / in ue4?
appreciate any help
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Houdini rotation to UE4 rotation? Feb. 17, 2020, 4:45 a.m.
Hi dpernuit,
Apologies I'd been looking at it for far too long, that works perfectly now thank you for your help / patience
Apologies I'd been looking at it for far too long, that works perfectly now thank you for your help / patience