Draško Ivezić
Drasko Ivezic
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV
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LOCATION
Croatia
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Houdini Skills
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Recent Forum Posts
Issue with Skinning Weights When Exporting FBX from Houdini July 15, 2024, 3:32 p.m.
I reported the bug for the fbx char rop and when the developers starts to test it maybe it will get fixed. It is probably just some minor mistake. And I guess the devs would probably get some more useful info from Adobe is they ask for it. It is worthy to pressure adobe to introduce the usd support to mixamo.
Issue with Skinning Weights When Exporting FBX from Houdini July 15, 2024, 12:35 p.m.
PHENOMDESIGNHm, thanks, I find it a bit strange to use it this way when I have imported a character together with the skeleton hierarchy in Sops with Character Import Sop. The hierarchy is already set there to work in sops, so I need a sops solution to export fbx with bones and all. I tried importing the character as fbx hierarchy and exporting with fbx rop, but the bones and skinning attributes were not available.
Just some things to try while you are connecting with Mixamo would be to follow this example for op referencing in the hierarchy into the filmbox ROP?
Issue with Skinning Weights When Exporting FBX from Houdini July 15, 2024, 10:18 a.m.
edwardHi, there is no support page for mixamo, unless Adobe has hidden it so well that even their own support team can't find it. And looking in the Adobe user forums doesn't help either, as their user base isn't connected to the Houdini user base. Do you have a link on their mixamo user support page where I can upload files and ask for help? I couldn't find any.
It's really hard to say what Mixamo isn't liking from the output FBX. Have you tried contacting Mixamo support with your FBX file? I'm assuming that if you import said exported FBX into Houdini again, everything is working?