Eckhart Piqueur
Eckxter
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
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LOCATION
Belgium
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Houdini Skills
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Not Specified
Recent Forum Posts
GPU Cache or similar in Houdini Aug. 21, 2020, 3:48 a.m.
I suggest you look into packed primitives.
Normals flipping on extract silhoutte. Aug. 18, 2020, 10:07 a.m.
If the normals always have to point upwards, you can force them by setting them manually in an attribute wrangle.
With this little line of VEX:
That way, it doesn't matter whether they're flipped or not.
With this little line of VEX:
@N = set(0, 1, 0);
ROP Fetch /OpenGL - Frame not finishing, yet output is there July 23, 2020, 3:11 a.m.
I'll have a look once it happens again and let you know.
When I changed some settings such as the frame range, it didn't happen anymore.
When I changed some settings such as the frame range, it didn't happen anymore.