Edwin Carl Capalla
EdwinCarlCapalla
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Recent Forum Posts
How to trigger vellum sim using noise? Dec. 9, 2021, 12:10 p.m.
After a bit more googling,I followed this tutorial [www.youtube.com] from John Lynch on the Houdini channel where he attached a null to the noise at sop level. Then he referenced it in the vellum solver using a vellum constraint property, then added some vex
float scale = fit01(rand(@primnum),0.25, 0.65);
int pt = primpoints(0, @primnum);
float amount = point(2, "amount", pt);
restscale = amount;
After following it all the points in my scene only shrinks :/ They are not even getting affected by the noise.
float scale = fit01(rand(@primnum),0.25, 0.65);
int pt = primpoints(0, @primnum);
float amount = point(2, "amount", pt);
restscale = amount;
After following it all the points in my scene only shrinks :/ They are not even getting affected by the noise.
How to trigger vellum sim using noise? Dec. 8, 2021, 2:29 p.m.
Hello, I have scattered spheres inside a tube and I want to use a noise to trigger them inflating and deflating. How would I be able to manipulate the noise to trigger the vellum sim?
Any help is appreciated.
Thanks!
Any help is appreciated.
Thanks!
How to assign randomize color to primitives using a ramp? Nov. 9, 2021, 9:38 a.m.
Hi guys,
I have a pig head which I have fractured and packed, I am trying to randomize the color of each chunk by using a attribute random on the Cd, and a color node with a ramp from attribute after.
The problem is that the color node doesn't assign the new colors to each chunk of the pig head, it mostly "overlays" it.
Thanks!
I have a pig head which I have fractured and packed, I am trying to randomize the color of each chunk by using a attribute random on the Cd, and a color node with a ramp from attribute after.
The problem is that the color node doesn't assign the new colors to each chunk of the pig head, it mostly "overlays" it.
Thanks!