Etienne Carrier
Etienne Carrier
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Recent Forum Posts
houdini to unreal engine 4. how to export vertex colors March 6, 2015, 9:22 a.m.
It's best to use the FBX format.
FBX export uv channel order March 2, 2015, 8:19 p.m.
Thanks for confirming that AdamT.
I'm exporting to game engines also. I am usualy dealing with 2 uv channels, (texture and lightmap uv) and I just swap them arround before export. But I am working with a case where I have 3 uv channels and the order is flipped arround randomly.
I guess i'll keep using the work arround for now.
I'm exporting to game engines also. I am usualy dealing with 2 uv channels, (texture and lightmap uv) and I just swap them arround before export. But I am working with a case where I have 3 uv channels and the order is flipped arround randomly.
I guess i'll keep using the work arround for now.
FBX export uv channel order Feb. 17, 2015, 9:10 p.m.
Hello,
I've been wondering for a while now why the uv channels order are flipped arround when I export geometry in fbx. I am using the “layer” nodes to add additionnal uv channels in my geometry.
Anyone have an idea?
Thx
I've been wondering for a while now why the uv channels order are flipped arround when I export geometry in fbx. I am using the “layer” nodes to add additionnal uv channels in my geometry.
Anyone have an idea?
Thx