Evan Ingersoll
Evan Ingersoll
About Me
freelance scientific animator
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Day 10 Animation | Nature | River March 10, 2021, 8:37 p.m.
This one is almost a design-concept parody -- curve flow, dual mesh, pantone colors. But quick! Actually in before deadline this time. Now to fix all the things...
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Post-deadline edits: fixed the gamma on colors, ditched the Pantone grey to darken the background, pumped up the blur and in-camera effects for better fg separation, changed the material on the unextruded left side to look less like water. That plus higher-res render (Redshift with Altus denoiser) makes the edits late late late, so I've hidden them here: https://vimeo.com/522350187 [vimeo.com]
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Post-deadline edits: fixed the gamma on colors, ditched the Pantone grey to darken the background, pumped up the blur and in-camera effects for better fg separation, changed the material on the unextruded left side to look less like water. That plus higher-res render (Redshift with Altus denoiser) makes the edits late late late, so I've hidden them here: https://vimeo.com/522350187 [vimeo.com]
Day 6 Animation | Motion | Flow March 9, 2021, 9:46 a.m.
Still dripping!
This seemed like such a simple concept... Particles are emitted from the feet, with velocity driven by the footfall, curling around a vector based on the foot's y travel. Finding ways to make the distribution of curves more interesting has a large overlap with finding ways to crash the sim. So, in the end, a lot like a long slog across a frozen lake. Is that sound at your feet magic happening, or just ice cracking? And suddenly it's Tuesday...
This seemed like such a simple concept... Particles are emitted from the feet, with velocity driven by the footfall, curling around a vector based on the foot's y travel. Finding ways to make the distribution of curves more interesting has a large overlap with finding ways to crash the sim. So, in the end, a lot like a long slog across a frozen lake. Is that sound at your feet magic happening, or just ice cracking? And suddenly it's Tuesday...
Day 2 Animation | Motion | Grow March 3, 2021, 11:24 a.m.
This one was fun, but I got caught up in reducing geometry noise and had to call it for the night. Camera edits with Switcher, rendered in Redshift3D with in-camera effects.