EwanW
EwanW
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Recent Forum Posts
Console not displaying render progress information April 1, 2021, 7:17 a.m.
Hiya,
I'm finding when using Houdini Indie on Windows 10 I don't get any render progress info in the console whilst using any of the renderers I've tried(Mantra, Arnold, Renderman) despite turning on the usual verbosity and logging settings such as turning up verbosity level in Mantra and enabling Alfred style progress etc.
Is there something I'm missing to enable this?
Otherwise will try and submit a bug report.
Thanks,
I'm finding when using Houdini Indie on Windows 10 I don't get any render progress info in the console whilst using any of the renderers I've tried(Mantra, Arnold, Renderman) despite turning on the usual verbosity and logging settings such as turning up verbosity level in Mantra and enabling Alfred style progress etc.
Is there something I'm missing to enable this?
Otherwise will try and submit a bug report.
Thanks,
Houdini reading alembic attributes as "color" or "position" June 24, 2019, 7:02 a.m.
Thanks very much Tomas you have answered both my obscure technical questions in the last 10 years
I'm not sure how the plugin is working and how it's writing attributes it's an external tool we created in C++ years ago so will look in to that with the team.
Yes I don't understand why it doesn't recognize it as a col attribute in this specific scenario.
I'm not sure how the plugin is working and how it's writing attributes it's an external tool we created in C++ years ago so will look in to that with the team.
Yes I don't understand why it doesn't recognize it as a col attribute in this specific scenario.
Houdini reading alembic attributes as "color" or "position" June 21, 2019, 11:28 a.m.
Heya,
We're currently trying to export Pref from Maya to use in Arnold in Houdini. We are writing this as a vector in to our alembic at export stage using an in house plugin. Houdini reads this as a “color”(Col) attribute. However Arnold doesn't seem to want to recognize this as Pref at render time. If I remake the attribute and Houdini recognizes it as 3flt(Pos) or 3flt then it works.
Question is..
How does Houdini determine whether an existing vector attribute is a Color(Clr) or Position? They seem identical to us when written.
Any help much appreciated…
We're currently trying to export Pref from Maya to use in Arnold in Houdini. We are writing this as a vector in to our alembic at export stage using an in house plugin. Houdini reads this as a “color”(Col) attribute. However Arnold doesn't seem to want to recognize this as Pref at render time. If I remake the attribute and Houdini recognizes it as 3flt(Pos) or 3flt then it works.
Question is..
How does Houdini determine whether an existing vector attribute is a Color(Clr) or Position? They seem identical to us when written.
Any help much appreciated…