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I want to use uproperty to modify the foliage details... Nov. 3, 2020, 12:06 a.m.
Hi.
I'm trying to use the houdiniengine V2.
Among them, I'm experiencing an automatic registration of foliage in ue4. That's cool!
By the way, is there anyone who knows if we can use uproperty to modify the foliage details?
I want to set up the cull distance automatically.
I'm trying to use the houdiniengine V2.
Among them, I'm experiencing an automatic registration of foliage in ue4. That's cool!
By the way, is there anyone who knows if we can use uproperty to modify the foliage details?
I want to set up the cull distance automatically.
Landscape material link bug, lod_screensize link bug Oct. 29, 2020, 11:33 p.m.
I was using the hoodini engine v2 for the ue4, but I had two problems so I posted it.
1. For Static mesh, the material link operates normally in ue4. However, on the Landscape, the material link is not operating normally.
2. The LOD is produced in houdini and applied to ue4, but the camera distance lod_screensize is not working normally.
Please confirm.
1. For Static mesh, the material link operates normally in ue4. However, on the Landscape, the material link is not operating normally.
2. The LOD is produced in houdini and applied to ue4, but the camera distance lod_screensize is not working normally.
Please confirm.
Houdini Engine for Unreal - Version 2 Beta Oct. 29, 2020, 11:29 p.m.
I was using the houdini engine v2 for the ue4, but I had two problems so I posted it.
1. For Static mesh, the material link operates normally in ue4. However, on the Landscape, the material link is not operating normally.
2. The LOD is produced in houdini and applied to ue4, but the camera distance lod_screensize is not working normally.
Please confirm.
1. For Static mesh, the material link operates normally in ue4. However, on the Landscape, the material link is not operating normally.
2. The LOD is produced in houdini and applied to ue4, but the camera distance lod_screensize is not working normally.
Please confirm.