Mattias Lindberg
FakePilot
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
FBX export pivots. Oct. 21, 2024, 3:05 a.m.
This did not work with Unreal Engine, for some reason. Driving me nuts!
Houdini export to Blender Oct. 16, 2024, 8:22 a.m.
Finding no way to export pivot points to Blender.
Managed getting it to work to Unreal Engine, but not Blender...?
Managed getting it to work to Unreal Engine, but not Blender...?
it’s possible to export a .svg?? Dec. 18, 2018, 2:39 p.m.
I can make the Entagma Python script create a SVG sequence. But trying to use grayOlorin's otl.
Because that one can have color as well.
Even though I managed to replicate it to export for every frame in a new python node, it then somehow does not output color.
Then I have to use the OTL and that has a button I have to click for every frame, for it to work.
Ps. I'm a pure newb when it comes to Python.
This code together with the right fields:
Because that one can have color as well.
Even though I managed to replicate it to export for every frame in a new python node, it then somehow does not output color.
Then I have to use the OTL and that has a button I have to click for every frame, for it to work.
Ps. I'm a pure newb when it comes to Python.
This code together with the right fields:
def exportSVG(): geo = hou.pwd().geometry() node = hou.pwd() filename = node.evalParm("location") sizeMult = node.evalParm("sizeMult") setColor = node.evalParm("setColorFromAttr") colorAttr = node.evalParm("colorAttr") addStroke = node.evalParm("addStroke") strokeColorR = node.evalParm("strokeColorr") strokeColorG = node.evalParm("strokeColorg") strokeColorB = node.evalParm("strokeColorb") strokeThickness = node.evalParm("strokeThickness") import xml.dom.minidom as minidom svgFile = minidom.Document() svgElement = svgFile.createElement("svg") svgFile.appendChild(svgElement) # Add code to modify the contents of geo. for prim in geo.prims(): positionString = "" for vertex in prim.vertices(): position = vertex.point().position() positionString = positionString + (str(position[0]*sizeMult) + "," + str(position[1]*sizeMult*-1) + " ") #now write to SVG polygonElement = svgFile.createElement("polygon") polygonElement.setAttribute("points", positionString) #Set Fill if (setColor == 1): color = prim.attribValue(colorAttr) red = hou.expandString("`inttohex(round(" + str(color[0]*255) + "))`") green = hou.expandString("`inttohex(round(" + str(color[1]*255) + "))`") blue = hou.expandString("`inttohex(round(" + str(color[2]*255) + "))`") hex = "#" + red[6:8] + green[6:8] + blue[6:8] polygonElement.setAttribute("fill", hex) else: polygonElement.setAttribute("fill", "None") #Set Stroke if (addStroke == 1): red = hou.expandString("`inttohex(round(" + str(strokeColorR*255) + "))`") green = hou.expandString("`inttohex(round(" + str(strokeColorG*255) + "))`") blue = hou.expandString("`inttohex(round(" + str(strokeColorB*255) + "))`") hex = "#" + red[6:8] + green[6:8] + blue[6:8] polygonElement.setAttribute("stroke", hex) polygonElement.setAttribute("stroke-width", str(strokeThickness)) svgElement.appendChild(polygonElement) #print svgFile.toprettyxml(indent=" ") #print filename newFile = open(hou.expandString(str(filename)),"w") newFile.write(svgFile.toprettyxml(indent=" ")) exportSVG()