Robert Farmeadow

Farmeadow

About Me

I'm a self-taught 2D and 3D CGI enthusiast with a lifelong love for art and a particular passion for bringing nature to life. My journey into 3D began in the 90s with LightWave 3D, but I truly found my creative home with SideFX Houdini in 2009. I am constantly inspired by the world around me and dri...  more
EXPERTISE
Hobbyist
INDUSTRY
Advertising / Motion Graphics  | Education  | Film/TV

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LOCATION
Dordrecht, Netherlands
WEBSITE

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | Destruction FX  | Realtime FX  | VEX
BEGINNER
Character Rigging  | Hair & Fur  | Cloth  | Crowds  | Muscles  | PDG  | Python

Availability

I am available for Freelance Work

Recent Forum Posts

VolumeWrangler get height of specified April 10, 2025, 12:09 p.m.

To access neighbors, you need to calculate their positions relative to the current one. Since voxels are on a grid, you do this by offsetting the voxel coordinates. Houdini provides the volumeindex VEX function [www.sidefx.com] to help you read values from a volume at specific voxel coordinates.

Render problem of fire in the viewport as well as a render rop. April 10, 2025, 11:58 a.m.

fixed it. I have removed the gasdissipate microsolver from inside the pyrosolver and used the dissipation setting on the pyrosolver settings which seemed to fix it. I'll check what I did wrong on that gasdissipate solver later today.

Render problem of fire in the viewport as well as a render rop. April 9, 2025, 10:54 a.m.

Tanto
Impossible to know from your screenshot, please post your Solaris network, or (even better) your hip file.

Here's my hip.