Florian Eggers
FlorianEggers
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VFX Artist
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Film/TV
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Germany
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Houdini - 3ds Max Debris workflow Jan. 18, 2017, 11:42 a.m.
Hi everybody,
I've been playing around with a houdini - max pipeline lately. My goal is to sim in Houdini and do all the rendering in Max + Vray.
Now this works great for geo like RBD sims (via alembic) and volumes (via VDB), both loaded in as Vray Proxies. My problem however is particle debris. What I would like to do is export particles from houdini and then instance geo back onto them in max. This does not work, because VrayProxy only allows rendering of alembic particles as either spheres or points (so does Krakatoa).
Now I do realize that this might be a max/vray sided problem, but I would like to know if anyone has a good solution for this kind of workflow. The only solution that I can come up with right now is to export all the debris as alembic geo, but this of course, creates very large files and seems to be inefficient.
I'd be very grateful for any suggestions!
I've been playing around with a houdini - max pipeline lately. My goal is to sim in Houdini and do all the rendering in Max + Vray.
Now this works great for geo like RBD sims (via alembic) and volumes (via VDB), both loaded in as Vray Proxies. My problem however is particle debris. What I would like to do is export particles from houdini and then instance geo back onto them in max. This does not work, because VrayProxy only allows rendering of alembic particles as either spheres or points (so does Krakatoa).
Now I do realize that this might be a max/vray sided problem, but I would like to know if anyone has a good solution for this kind of workflow. The only solution that I can come up with right now is to export all the debris as alembic geo, but this of course, creates very large files and seems to be inefficient.
I'd be very grateful for any suggestions!